vault 19 endings

Dec 22, 2020 Uncategorized

vault 19 endings

The blue sector keycard can also be pick-pocketed from Philip Lem if there is no other alternative. For example, "Address, Street". Many journal entries indicate … Vault 19 terminals is a series of terminals in Fallout: New Vegas. It is the third of 5 VHS tapes which I recorded different video game endings. [3] Many journal entries indicate levels of paranoia, blaming the other faction for vault malfunctions, and the doctor for drugging them. There is one first aid box behind the bar. The cave itself is separate from the vault. Past the blocked reactor entrance is the systems room, which has no loot whatsoever but may contain a fire gecko. Get mad / Shrug ot off Think a bad thought / Ignore it; Nasty joke (Relationship Points Josy +1) / Corny joke Also note that there are five patient logs in the clinic, two under the desk in the examination room, one on top of that desk, one in the east corner of the room beneath the shelving unit, and one on the western wall, behind the privacy screen and underneath the medical trolley. The whole game was a buildup to finding a vault holding untold treasures, and a big part of the game is the loot and the thousands of variations of guns, rare drops, etc. This area can be accessed through elevators in either the red or blue sectors, or through the sulfur caves. Most choices made during the game are not reflected and merely implied, however, such as the fate of Westside, while others are shown during gameplay or mentioned on Radio New Vegas/NCR emergency radio during the Battle, such as events on the Strip … This sector is a horseshoe-shaped hallway with many rooms on the sides occupied by convicts. This area is also reached by an elevator. is a side quest in Fallout: New Vegas. Site The atrium must be opened with a blue sector keycard. Recorded on it was several video game endings. Strangely, this jumpsuit will not disappear when picked up. The inhabitants of Vault 19 were segregated into two different colored sectors, red and blue, with limited contact between them. This section can only be accessed with a red sector key card, which will be given to the Courier when they offer to help Samuel Cooke (note that this will not affect Philip Lem or vice versa, it only opens up a new objective). Wolfram originally intended for the vault's social experiment to involve both factions tearing each other apart through non-violent means, like paranoia and manipulation. Vault 19 living quarters The clinic has a waiting room and an examination room with a large supply of chems and surgical instruments, two doctor's bags, and a copy of Today's Physician. For game-specific articles, see Vault 13 (Fallout) and Vault 13 (Fallout 2). Fallout 4 has multiple endings tied to its primary Factions, and it's up to you to decide who to side with at the end of the game. This is the “microcline rock.” When activated, it is revealed that it contains enough potassium to create an explosion large enough to block the caves or destroy the vault. This is a small "L" shaped hallway, and is much smaller than the blue sector, with similar loot in the dressers and lockers. Supported line endings are defined in LineEnding. Subliminal messaging may have been a factor, as a child states on his terminal that he was hearing high-pitched noises, and so were his friends. Vault 19 1st floor Alternatively, one may wait for one of the convicts to open the door and take a keycard from a desk in one of the rooms. In response, the Kings rebelled against the NCR, while also aiding in an evacuation of Freeside, saving countless lives. Vault City Endings. It is the first of 5 VHS tapes which I recorded different video game endings. Talk to the Vault keeper (2.1) until he talks about spookys; Talk to the Vault keeper (2.0) until he talks about Glubfub; When the text turns white again you can go to the previous vault (2.1) and type Glubfub same as the "escaped convicts" at Primm. Vault 19 appears only in Fallout: New Vegas. This can be accessed with a blue sector keycard, which Philip Lem will give to the player if he/she offers to help him. Westside can be used to refer to the entire region east of the Spring Mountains, south of the Corn Creek Dunes, and west of the New Vegas Strip's massive walls. There are also a series of bonuses and puzzles located In reality, the purpose of the vault's experiment was to monitor the re… --- Thanks for Watching! At the end of the hallway is the elevator to the fire gecko infested common areas. The keycards can be found on almost any table in either sector next to a terminal. It is the third of 5 VHS tapes which I recorded different video game endings. It was ostensibly created as the "control control vault", serving as the hub for intra-vault communications via a series of underground cables running across the continental United States to all Vault-Tec shelters. Fallout: New Vegas endings are determined by the player's actions and choices throughout the game and depicted on a Imageshow at the end. Quoted verbatim, error appeared in the original source. Vault 19 [1], The main purpose of the vault's experiment was to induce paranoia through non-chemical and non-violent means. Following the staircase leads to a common room with more vending machines. Patient notes in the clinic indicated that many patients experiencing psychosis or aggression, but the notes give no indication that the doctor is aware of the cause. The only other doors that might lead on to more things, are the red and blue doors that need keys. if the numbers are 1 7 12 16 19 22, do the following: 7-1=6, 12-7=5, 16-12=4, 19-16=3, and 22-19=3; The solution is 65433 (**) To solve it. The parking lot above Vault 19 Vault 19 is one of the Vaults constructed by the Vault-Tec Corporation in the Mojave Wasteland. 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